Place Value Quest Play free

Place Value Quest in the Classroom

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Place Value Quest shown on a classroom interactive whiteboard.

Why it fits a classroom

Ways to use it

What it covers

  1. Ones Village — numbers are built; 10 ones make 1 ten
  2. Tens Forest — tens and ones, and trading
  3. Hundreds Castle — 10 tens make 1 hundred
  4. Digit Factory — a digit’s position sets its value
  5. Zero Caverns — three-digit numbers and zero as a place holder
  6. Thousands City — 10 hundreds make 1 thousand
  7. Trading Station — four-digit numbers and their zeros
  8. Space Station — ten thousands and beyond
  9. Number Vault — reasoning from clues
  10. Number Kingdom — everything together, up to six digits

Scope: the game covers concepts commonly taught to children aged about 7–10. It is not certified against any curriculum; check it against your own scheme of work. The approach behind it is described in the learning approach, and how the game teaches explains each activity.

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More answers on the FAQ page.

Digi’s Time Quest in the classroom

The same fit applies to Digi’s second game: free, no student accounts, and friendly on an interactive whiteboard. A large analogue clock with draggable hands makes whole-class questions easy — “where should the hour hand be at half past 3?” — and the game’s common mix-ups (reading the nearest hour, the minute hand as minutes, quarter to as quarter past) make good discussion starters.

What it covers

It covers concepts commonly taught around ages 8–10. It is not tied to or certified against any particular curriculum. For background, see how to tell the time.

Open Digi’s Time Quest →